Sherry Mullen


Concept

Player: Cam
Chronicle: Lost Hopes
Status: PC
Team/Cabal: Pirates Varsity Cheerleading (at UNO)/Fleurettes
Concept: Kidnapped Cheerleader Co-Ed
Nature: Director
Demeanor: Avant-Garde
Apparent Age: 22
Real Age: 22


Attributes

Physical: Strength 2, Dexterity 3, Stamina 3
Social: Charisma 3, Manipulation 3, Appearance 4 (gorgeous)
Mental: Perception 2, Intelligence 3, Wits 3


Abilities

Talents: Alertness 1, Athletics 3, Brawl 1, Dodge 1, Empathy 1, Leadership 1, Subterfuge 1
Skills: Dancing 3, Drive 1, Instrumental (cello) 3, Research 1, Stealth 1
Knowledge: Academics 2, Art History 2, Enigmas 1, Linguistics (italian) 1, Medicine 1, Occult 1


Advantages

Numina: Precognition 3
Backgrounds: Contacts 3, Fame 1, Resources 1
Virtues: Conscience 3, Self-Control 4, Courage 4
Humanity: 7
Willpower: 6
Merits: Double-Jointed (1), Self-Confident (5)
Flaws: Cursed: use of psychic powers alerts dark forces (3), Enemy: Nephandic cabal (4), Superiority Complex (2)


Miscellaneous Notes

Creativity: 2
Derangements: none

Combat

Style: none (streetfighting)
Special Maneuvers (Brawl): Roundhouse Kick, Throw
Special Maneuvers (Dodge): Evasion
Special Maneuvers (Athletics): Backflip, Breakfall, Jump, Kippup
Special Maneuvers (Melee): none
Combinations (unarmed): none
Combinations (armed): none
Melee Weapons Techniques: Fist-Loads
Ranged Weapons Techniques: none
Firearms Techniques: none
Common Weapons: none
Armor: none

Experience Points:


Personality
What is this?

Career Class: Dilettante
Drive: Assertive
Social Activity: Extrovert
Long Term Goals: 1) Complete her music studies at UNO; 2) Open her own music and dance studio
Short Term Goals: 1) Escape the mages; 2) Figure out her psychic "gifts"
Religion: Christianity
Politics: Democracy/Republic
Sex: Bisexual/Polygamous
Traits: Athletic, Energetic, Competitive, Talented, Underhanded, Domineering
Additional Notes: none

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